In my opinion, a good way to build a strategy is : look up all the Skills available and find an idea of complex strategy, then enhance//secure it with some simple strategy (Elements) as available according to the wanted skills, then try to incorporate some primary strategy (Stats) with the remaining leeway of choice (i.e. Then, everyone can create their strategy by combining some of the above and foremost, giving their minions a definite role in battle. and the complex ones : relying on Skills ("use a combination of techniques that can trap/give advantage over the opponent") the simple ones : relying on Elemental sensibilities ("attack/defend with as many strengths/resistances as possible") the primary ones : relying on Stats, and leveling ("the strongest/toughest/quickest wins") I personally consider 3 basic types of strategies in such games:
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